Yu-Gi-Oh!: The Best Going Second Cards (2023)

Yu-Gi-Oh! is a game that has constantly evolved over the years. As time has gone by, wanting to go second is a dying tactic. Outside of one-turn kill decks, you almost always want to be going first. Regardless, based on your strategy, you may have to settle for going second.

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With how powerful going first boards can be, you will need to stack your deck with cards that can break those boards. Luckily, there have been many cards released that have helped to boost going second strategies. These cards should find their way into nearly every going second deck, and even have a place in the side deck for any deck.

Updated May 4, 2022, by Johnny Garcia: Yu-Gi-Oh! continues to grow, with new sets releasing all throughout the year to keep the meta fresh. For the TCG, the banlist season is here, and duelists are keeping their eyes peeled on the banlist to see what cards and decks are going to get hit (or unbanned in some cases). For digital players, Master Duel has gotten a few new updates. The first wave of new cards has been added into the game, making progress to becoming up to date with the current card pool. Even a Master Duel-specific banlist has been released to hit a few of the problem decks.


15/15 Raigeki

Yu-Gi-Oh!: The Best Going Second Cards (1)

Raigeki is one of the oldest cards in the game, released in the very first Yu-Gi-Oh! set. Despite its age, it is still one of the best Spell cards out there. Its effect is simple, Raigeki will destroy all Monsters that the opponent controls.

Against decks that do not have a lot of built-in protection, Raigeki can take care of the whole board before you start your plays. It's useful for going second as if it isn't negated, you can equalize the board state. It even helps to bait out negates so you can use your more important effects, as otherwise, the opponent will lose most, if not all of their Monsters.

14/15 Harpie's Feather Duster

Yu-Gi-Oh!: The Best Going Second Cards (2)

Harpie's Feather Duster is one of the best backrow removal cards in the entire game, so much so that it is currently limited on the banlist. Harpie's Feather Duster will destroy all Spell and Trap cards the opponent controls for no extra cost or activation requirement.

Against backrow heavy decks, it can be a complete blowout. It takes care of problem floodgates and forces the opponent to activate all their cards before they lose it to Harpie's Feather Duster. It's especially useful for going second, as that is when the opponent will have all of their backrow set.

13/15 Red Reboot

Yu-Gi-Oh!: The Best Going Second Cards (3)
(Video) Top 10 Going 2nd Cards in Yugioh

Red Reboot is one of the best Counter Trap cards in the game, and can completely shut down any deck playing Trap cards. Whenever the opponent activates a Trap card, you can negate it and set it face-down. Afterward, the opponent can not activate any other Trap cards for the rest of that turn. It does let the opponent set another Trap from their deck, however.

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This is hardly a downside, as when going second you are generally ending the game on that turn. Being able to essentially turn off the opponent's deck when they're playing a lot of Trap cards is what makes Red Reboot one of the best going second cards ni Yu-Gi-Oh!

12/15 Alpha, The Master Of Beasts

Yu-Gi-Oh!: The Best Going Second Cards (4)

Alpha, The Master Of Beasts has one of the most efficient effects when it comes to removing Monsters. It can return Monsters on your opponent's field to the hand without targeting. This gets around almost every form of protection, allowing for Alpha to clear out the opponent's problem Monsters easily.

Alpha, The Master Of Beasts is useful for going second decks since it can special summon itself so long as the Monsters on the opponent's field have more combined Attack than your Monsters. If you can bring out other Beast, Beast-Warrior, and Winged Beast Monsters, you can bounce even more Monsters with Alpha's effect.

11/15 Winged Dragon Of Ra - Sphere Mode

Yu-Gi-Oh!: The Best Going Second Cards (5)

Winged Dragon Of Ra - Sphere Mode is one of the best cards for going second in decks that don't need their normal summon. To summon it, you can tribute three Monsters on the opponent's side of the field. They do get the Monster, but Winged Dragon Of Ra - Sphere Mode is generally going to be nothing but a Monster that sits on their field.

Very few Monsters have protection from being tributed, making Winged Dragon Of Ra - Sphere Mode one of the best going second cards in Yu-Gi-Oh! when going up against a deck that sets up a lot of negates, as it can easily get rid of them by simply tributing them away.

10/15 Triple Tactics Talent

Yu-Gi-Oh!: The Best Going Second Cards (6)

Triple Tactics Talent is a card that can only be used if your opponent activated a Monster's effect during the Main Phase. If they do, then you are rewarded with being able to use one of three effects that are shared with cards that are currently banned.

(Video) Going 2nd in Yu-Gi-Oh Is FUN!

You have the option to activate The Forceful Sentry, Change Of Heart, or even the iconic Pot Of Greed. These cards are banned for a reason, and being able to use them after getting a card negated by a Monster can be game-changing.

9/15 Kaiju Monsters

Yu-Gi-Oh!: The Best Going Second Cards (7)

Decks that want to go first generally do so in order to set up a bunch of Monsters that can negate any cards you play in order to win. Often, these Boss Monsters have built-in protection, making them even harder to take care of.

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Luckily, the Kaiju line-up of Monsters can take quick care of any of these problem Monsters. Kaiju's tribute a Monster on the opponent's field in order to Special Summon them there. While it does give your opponent a high Attack Monster, getting rid of a card that stops you from playing the game is more than worth it.

8/15 Forbidden Droplet

Yu-Gi-Oh!: The Best Going Second Cards (8)

Cards that can blanket negate entire fields are always going to be good. Forbidden Droplet is not just one of those cards, but one that cannot be responded to. It does require a bit of a sink, as you must send cards from your hand or field to negate the effects of the opponent's Monsters.

Not every deck can run Forbidden Droplet, but its powerful negate capability is one that can be taken advantage of by the ones that can. Decks that want their cards in the Graveyard take the most advantage of it, as not only does it stop the opponent's Monsters, but sets up your Graveyard for future plays.

7/15 Dark Ruler No More

Yu-Gi-Oh!: The Best Going Second Cards (9)

Dark Ruler No More came out in the meta-defining Gold Sarcophagus Tin, and created one of the best going second cards in Yu-Gi-Oh! There are no requirements for using it, with the only downside being that you cannot deal damage to your opponent's Life Points the turn it is used.

This cost is minimal, as you will always choose that over letting your opponent keep a field. Dark Ruler No More can set the opponent back greatly, and allow you to snowball into a victory, especially after your own board develops.

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6/15 Super Polymerization

Yu-Gi-Oh!: The Best Going Second Cards (10)

Super Polymerization is a card that not only can get rid of two or more problem Monsters but will give you a solid Monster to start building up your own board. It's a Quick-Play Spell, meaning it can be used on either player's turn. It's so good going second as you can fuse away your opponent's negates before they can even use them.

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It also only requires a discard of any card to use, which can even give you more advantages. Super Polymerization's ability is one of the best in the game, and thanks to generic Fusion Monsters can almost always be used.

5/15 Infinite Impermanence

Yu-Gi-Oh!: The Best Going Second Cards (11)

Infinite Impermanence is one of the best Trap cards in the entire game. While most Traps are required to be Set first, Infinite Impermanence can be used from the hand, so long as you don't control any other cards. A blanket Monster negate in some cases can completely end a turn, which is what makes it such a good going second card.

Infinite Impermanence is still good even if the opportunity to use it doesn't come up, as its ability to negate the column is sometimes relevant. Its versatility is fantastic and it should be a staple in almost every deck.

4/15 Ghost Girl Hand Traps

Yu-Gi-Oh!: The Best Going Second Cards (12)

Ghost Girls are a pseudo-Archetype consisting of Monsters that can be discarded in order to prevent some kind of card effect from going off. Ghost Belle And Haunted Mansion can prevent cards from leaving the Graveyard, and Ash Blossom And Joyous Springs can do the same but for the deck.

The Ghost Girl Hand Traps are always relevant, with different ones jumping into the forefront depending on the meta. There are so many uses for the Ghost Girls Hand Traps, and even if they aren't used for negating, their status as a Tuner allows you to go into Crystron Halqifibrax.

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3/15 Lightning Storm

Yu-Gi-Oh!: The Best Going Second Cards (13)

Lightning Storm became a staple for going second decks in Yu-Gi-Oh! from the moment it was released. So long as you control no face-up cards, it could be activated. Lightning Storm can either destroy all Spell and Trap cards or all Attack Position Monsters.

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Lightning Storm is such a powerful going second card because it can hit both Monster focused decks and backrow focused decks. This allows you to comfortably stick it into the Main Deck, as there will seldom be a time it's not useful once the second turn starts.

2/15 Nibiru, The Primal Being

Yu-Gi-Oh!: The Best Going Second Cards (14)

Nibiru, the Primal Being was the highlight of the Gold Sarcophagus Tin, becoming one of the most played cards in Yu-Gi-Oh! It is one of the best counters to combo decks, and those who are not expecting it will likely be forced to end their turn.

Once five summons have occurred, you can drop Nibiru, the Primal Being which sends all the Monsters to the Graveyard, with only a token being given to the opponent. You get to keep a 3000 Attack Monster as well, which can be used to get rid of the token you just made, as well as to start off Link plays.

1/15 Evenly Matched

Yu-Gi-Oh!: The Best Going Second Cards (15)

Evenly Matched is one of the best removal cards in Yu-Gi-Oh! It is a Trap card, but one that can be activated so long as you control no other cards. When used, it forces your opponent to banish cards facedown until you both control the same number of cards. Since Evenly Matched will likely be the only card you control, this leaves them with just one card.

Evenly Matched, despite the name, puts the duel drastically in your favor. While losing the Battle Phase can hurt, wiping the opponent's field of both Monsters, Spell, and Trap cards is too good of an effect to worry about that.

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Is it better to go second in Yu-Gi-Oh? ›

Going second gives you an immediate hand advantage over your opponent, who didn't get to draw at the start of their turn. This means you have more answers to what your opponent plays, more opening plays of your own, and even the chance to find that last bit of a combo that you need.

How do you beat a split in Yu-Gi-Oh? ›

The most effective interaction would probably be to once again negate Gigantic Spright, or to combine your negation with another impactful card so your Effect Veiler or Infinite Impermanence can negate their Spright Carrot or Spright Red.

What is a second deck Yu-Gi-Oh? ›

It's basically a deck that's sort of built with the intention of going second rather than going

What is the strongest Yu-Gi-Oh deck of all time? ›

Nekroz is without a doubt the most powerful Ritual Deck in all of Yu-Gi-Oh, and dominated the early 2015 metagame.

Is Yu Gi Oh unbalanced? ›

Every card game has its pros and cons but Yu-Gi-Oh still feels very unbalanced compared to other games.

Do you draw if you go first in Yugioh? ›

To begin a duel, the decks are shuffled and each player draws an opening hand of five cards. Here's a breakdown of the flow of a player turn. Draw Phase: The first thing you do every turn is draw a card. The one exception is the first turn of the player who goes first, who doesn't draw anything.

Does Adamancipator go first or second? ›

Adamancipator Analyzer is effective when going second, as it can Special Summon itself if only your opponent controls a monster. Adamancipator Seeker can Special Summon itself if you control another Adamancipator monster, while Adamancipator Researcher can Special Summon itself if you control any Rock monster.

What is the point of Side Deck? ›

A sideboard, side deck, or side is a set of cards in a collectible card game that are separate from a player's primary deck. It is used to customize a match strategy against an opponent by enabling a player to change the composition of the playing deck.

What pack is forbidden droplet in? ›

Forbidden Droplet - OTS Tournament Pack 16 - YuGiOh.

What is the meta in Yu-Gi-Oh? ›

Metagame refers to the Deck(s) in current competitive use that are having the greatest success. Specifically, when players talk about the metagame (or 'meta', for short), they talk about which Deck styles and strategies are the most dominant in their area of play.

Why is Spright so good YuGiOh? ›

Spright's most basic endboard literally requires one card to do full combo and it ends on spright elf and Toadally Awesome. Due to Toad not being a hard once per turn, Spright Elf can revive toad as a quick effect to use its negate again. Also toad can summon dupe frog from deck to protect it from battle.

What do Splights do YuGiOh? ›

[YuGiOh Card (Splight Elf) Not Found] is the other Extra Deck Monster and a vital piece of the endboard. It offers protection and recovery on either turn. This basically turns it into a Link-1 on the turn it's Summoned and only gets more out of hand from then onwards.

Is Yu-Gi-Oh or MTG harder? ›

There is a way to play one game of Yu-Gi-Oh with multiple players, but the way MTG sets it up is much less complicated to learn. So if you ever wondered which game would be better to play with multiple players, MTG takes the cake, as the system and rules it has feel much more solid overall.

What is better Yu-Gi-Oh or magic? ›

Yu-Gi-Oh games are designed for one-on-one matches that you'll find in most competitive card game tournaments. While Magic cards are perfectly fine for 1v1, they easily rearrange into multiplayer matches without having to significantly alter the rules, letting you switch player counts flawlessly.

Is Magic or Yu-Gi-Oh more popular? ›

With the launch of the free-to-play Yu-Gi-Oh! Master Duel game on January 19, the popularity of the trading card game has soared around the world. In the United States, the game has finally surpassed Magic: The Gathering as the most-searched game, according to Google Trends.

What is the rarest Yugioh card? ›

Tyr, The Vanquishing Warlord is the rarest and most valuable Prize Card that could be obtained from a Yu-Gi-Oh! World Championship, with Tyr being the prize for the 2008 event. Its esteemed status has made it one of the most sought-after Prize Cards, and one of the rarest Yu-Gi-Oh! cards ever.

Can a normal monster destroy a number card? ›

"Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster.

Can you have 2 field spells at once? ›

"Field - These Spells go in your Field Zone and stay there. Each player can have 1 Field Spell Card on their own side of the field. To use another Field Spell, send your previous one to the Graveyards. Many Field Spell effects apply to BOTH players."

Is Adamancipator meta? ›

Adamancipator is a complex meta deck in Yu-Gi-Oh!

Is Adamancipator easy? ›

Adamancipator Seeker is another easy to special summon Monster and one that doesn't require the opponent to make any action. So long as you control another Adamancipator Monster, you can special summon Adamancipator Seeker. This allows you to easily chain together summons of Adamancipator cards.

Is true Draco good Master Duel? ›

True Draco has a history of being highly effective even in the tabletop game, and players are finding it just as useful in Master Duel. Not only does the deck have the consistency to stand toe to toe with common, high-level threats, but it can be built with very few or even no Ultra Rare cards.

Do you have to draw in YuGiOh? ›

Every turn during your Draw Phase, you must normally draw 1 card from your Deck. The player going first cannot do this on their first turn. Some card effects can also let you draw cards, such as "Pot of Greed", "Royal Magical Library", and "Jar of Greed".

Is there a draw phase Turn 1? ›

The Draw Phase is still there.

What happens if you draw in Yugioh? ›

If a Match would end in a DRAW, extra Duels are played until the Match is decided (even if the Match time limit runs out, in which case the Duels transition to sudden death). Outside of a tournament, a match can end in a DRAW if both players have one victory and one DRAW or if all three duels end in a draw.

Can Yugioh end in a draw? ›

Top 10 Cards Which Can Cause a Tie/Draw Game in YuGiOh - YouTube


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